#pragma once
#include "../Utilities/utilities.h"
#include "Defines.h"

class cTexture
{
public:
	cTexture(){};
	~cTexture(){};
	void LoadTexture(char* url);
	GLuint GetTextureId();
	void LoadSkyDomeTexture(char* bottom, char* top, char* front, char* back, char* left, char* right);
private:
	GLint m_width, m_height, m_bit;
	GLuint m_textureId;
};
